The Number Seven Is Not Magical, but Cognitive Capacity Limitations Are Real...
There are several apparently axiomatic design principles that purport to be perfectly adjusted to the human cognitive system. Their prominent characteristics are that they are broadly applicable and...
View ArticleTouching the desktop – Modern micro-interaction and burdens of the past
They are considered intuitive and their handling easy to learn – Touchscreens. To humans it feels far more natural to touch an object of interest with the finger on screen instead of using the mouse....
View Article“Form Follows Function” – An unclear design principle
Introduction “Form Follows Function (FFF)” – You can think for hours about these three words and for their explanation quite some words are necessary, for it is a frequently misunderstood design...
View ArticleWant to create outstanding user experiences? Don’t ask your customers!
The title of this article may sound absurd. After all, nowadays a user-centered approach is considered a must for launching successful products to the marketplace. Therefore, the early and continuous...
View ArticleDreaming of being the champion or what software developers can learn from...
The last article dealt with the question of how we can secure the future of the IT industry in Germany through youth development. Also and most importantly, it dealt with the question how software...
View ArticleHow Morticians and Industrial Engineers play – A Gamification User Type Study
Tutorial Part of my Master’s thesis, which I wrote here at Centigrade as a student trainee was to design a mobile application for more sustainability in daily life. Due to the focus on personal energy...
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